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 Build & Assist Information

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StalkerStang

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Mustang
Car Number : 90
Home Town : Phoenix, AZ
Join Date : 2013-06-03
Posts : 199

PostSubject: Build & Assist Information   Tue 18 Mar 2014, 3:55 pm

Through creation and testing by the Forza 4 RR crew, the NSA crew and myself, we have come up with builds that are competetive as well as fun.

Builds
All builds are ready to go and cannot be altered other than what is listed here. All cars have adjustable suspension, gearing, and aero, while most cars have adjustable diff. settings. Some AWD cars may not have adjustable diff. settings. GT cars have adjustable brakes, GTS does not. All cars have racing slicks.

Wheels: Can be changed to heavier wheels. Lighter wheels may be chosen but may not drop weight more than 10 lbs. Wheel size is not to be altered.

Body parts: Forza aero parts must stay. All other body panels may be changed to preference.

Buckets: -New for 2014; A large majority of GTS and GT cars will start in a bucket. Some will start in a 15% power reduction, and some in a 30% power reduction. This does not mean that unrestricted cars are faster or that 30% power reduced cars are slower then those in 15% reduction. It simply gives more options for creating an even playing field of racers.

Livery/Paint
Race inspired and replica schemes welcome. Requirements are car number on all four sides and hood. Race series logos displayed on both sides. SCCA logos displayed on both sides. Forza4 Road Racing/NSA logos displayed on front/back and sides. Number must be easily read. Series logos will be provided and examples will be given.


Assists:

The below numbered articles are from HERE

2.3.5.2.1: Electronic driver aids are not permitted, with the following exceptions:
2.3.5.2.1.1: Stock ABS systems may be used.
2.3.5.2.1.1: Stock launch / traction control systems may be used.
2.5.1.3: Launch Control: Front wheel drive GTS cars are allowed launch control for the standing start of the race only

ABS will be allowed on all vehicles. STM will be forced off. Easiest shifting will be auto. No assisted steering or auto-braking. TCS will be allowed since the real series allows it.

REWARDS System
2.8.2.6.B: Rewarding of Equalizing Weight Assigned to Reduce Driver Sensitivity (hereafter referred to as REWARDS) is a system which is intended to provide closer on-track racing competition within the individual classes of the Pirelli World Challenge Series. It is based on adding/removing weight to/from the individual car and driver combination according to actual finishing position in each Pirelli World Challenge Series race.

-So since Forza does not allow a simple weight increase/decrease option through the race menu I will utilize whatever I can to equalize the drivers; buckets & parts to create a modified REWARDS system. Although I will be using this for the series, I will try to be as fair as I can. Changes will be done on a case by case basis, not a one size fits all.


Last edited by StalkerStang on Thu 17 Apr 2014, 10:56 pm; edited 2 times in total
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SaintedPlacebo4

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USA
Car Number : 3
Home Town : East Harftord, CT
Join Date : 2013-05-23
Posts : 390

PostSubject: Re: Build & Assist Information   Thu 03 Apr 2014, 6:18 pm

most cars can do the forced induction removal glitch to add 50, 75 and 90 lbs. Sometimes each level is off by ~5lbs depending ont eh car, but it normally is around those numbers. Just a thought bc i know how PWC does that weight thing.
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Ex US Squid

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Dodge
Car Number : 4
Home Town : Willamette Valley, Oregon
Join Date : 2013-05-01
Posts : 214

PostSubject: Re: Build & Assist Information   Thu 03 Apr 2014, 6:41 pm

Sainted, the intercooler trick is already known and actually in place on some builds.
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SaintedPlacebo4

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USA
Car Number : 3
Home Town : East Harftord, CT
Join Date : 2013-05-23
Posts : 390

PostSubject: Re: Build & Assist Information   Thu 03 Apr 2014, 10:54 pm

@Ex US Squid wrote:
Sainted, the intercooler trick is already known and actually in place on some builds.

 cheer2 
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StalkerStang

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Mustang
Car Number : 90
Home Town : Phoenix, AZ
Join Date : 2013-06-03
Posts : 199

PostSubject: Re: Build & Assist Information   Fri 04 Apr 2014, 2:03 am

Thanks Sainted, like Squid said, some cars already have this in effect but thanks for bringing it up again to keep it fresh in my mind.
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SaintedPlacebo4

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USA
Car Number : 3
Home Town : East Harftord, CT
Join Date : 2013-05-23
Posts : 390

PostSubject: Re: Build & Assist Information   Fri 04 Apr 2014, 7:22 pm

i have really high expectations for this series to be my new thing. Im having faith for you guys to deliver a really right on product. Which was very clearly the case when i raced that M3 way back. Im totally drooling for this.
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StalkerStang

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Mustang
Car Number : 90
Home Town : Phoenix, AZ
Join Date : 2013-06-03
Posts : 199

PostSubject: Re: Build & Assist Information   Fri 11 Apr 2014, 1:14 am

We appreciate the faith Sainted.

We are trying the best we can to get things right. Having experience from season 1 helps a lot. Hopefully with another person running the ship and the NSA crew in full swing, it will be even better.
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The Bulin Wall5

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Join Date : 2014-04-12
Posts : 9

PostSubject: Re: Build & Assist Information   Sat 12 Apr 2014, 7:40 pm

Do electronic assists include driving line? Doesn't really mention it here.
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Maxximilllion


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USA
Car Number : 21
Home Town : Pittsburgh
Join Date : 2013-04-10
Posts : 1212

PostSubject: Re: Build & Assist Information   Sat 12 Apr 2014, 8:03 pm

Driving/Braking lines are available.
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http://neinshiza.the-talk.net
StalkerStang

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Mustang
Car Number : 90
Home Town : Phoenix, AZ
Join Date : 2013-06-03
Posts : 199

PostSubject: Re: Build & Assist Information   Sun 13 Apr 2014, 3:33 am

I consider the driving line more of a Forza assist. But like Max said, that setting will be available if you choose to use it.
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Manuel CR

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Costa Rica
Car Number : 76
Home Town : COSTA RICA
Join Date : 2013-05-29
Posts : 704

PostSubject: Re: Build & Assist Information   Sun 13 Apr 2014, 9:33 am

@StalkerStang wrote:
if you choose to use it.


stop  nono 
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The Bulin Wall5

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Join Date : 2014-04-12
Posts : 9

PostSubject: Re: Build & Assist Information   Sun 13 Apr 2014, 1:54 pm

Just making sure! I find a bunch of colored arrows on the track rather distracting, but to each his own!
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StalkerStang

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Mustang
Car Number : 90
Home Town : Phoenix, AZ
Join Date : 2013-06-03
Posts : 199

PostSubject: Re: Build & Assist Information   Sun 13 Apr 2014, 3:05 pm

Not a fan Manuel?

Its not like you can see someone else' driving line on your screen.
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Manuel CR

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Costa Rica
Car Number : 76
Home Town : COSTA RICA
Join Date : 2013-05-29
Posts : 704

PostSubject: Re: Build & Assist Information   Sun 13 Apr 2014, 5:35 pm

@StalkerStang wrote:
Not a fan Manuel?

Its not like you can see someone else' driving line on your screen.

I Know, but I always try to avoid this on races but as B.W said:

@The Bulin Wall5 wrote:
I find a bunch of colored arrows on the track rather distracting, but to each his own!

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